Gloom of Kilforth: A Fantasy Quest Game

Gloom of Kilforth: A Fantasy Quest Game

1 to 4 joueurs
Number of players
13 ans et +
Age
60 min
Temps de partie
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Description

Gloom of Kilforth is a card game of high fantasy with a Gothic edge, playable in 1-3 hours, where 1-4 players, working individually or together, must take their humble adventurers on a journey through a dark world of magic and peril. They will visit strange places, stranger people and overcome powerful enemies in their mission to discover mysterious artefacts and mystical Spells. Players follow their Hero’s tale from modest beginnings through an epic story to an exciting climactic battle for the fate of the world. Gloom of Kilforth takes about 45 minutes per player to play.
The following is taken from my design journal:
This game has been in development for a long time and has undergone so many permutations in the last six years that I’ve literally ripped it up and started again numerous times. From board game, to miniatures game, to proto-RPG I’ve finally settled on a format I hope will be cost effective and elegant: the card game.
Gloom of Kilforth sees 1-4 players taking a humble adventurer on a journey through a dark world of magic and peril and following their tale from modest beginnings through an epic story to an exciting climactic battle for the fate of the world.
Drawing inspiration from titles we’ve already seen like combat-heavy tactical dungeon crawls (Descent, D&D, etc.), condensed overland adventures concerned either with combat (Runebound) or random encounters (Talisman), games that stretch into story-telling (Tales of the Arabian Nights), cooperative games against insurmountable odds (Arkham Horror, Defenders of the Realm), and tactical adventure card games (Lord of the Rings: The Card Game), I’ve always been looking to design a game that distils the heroic story telling of an in-depth role playing game down into an amount of time that’s playable in an evening. It’s something that many of us crave as we get older and have kids and relationships and jobs and so on which preclude us from throwing all that time away on months of role-playing games.
So whilst I wanted to include all the high fantasy stuff that many of us love, and which in many ways mostly stems from Tolkien’s work, I also tried to develop new techniques of weaving them together to create story-based gameplay.
The two key drivers for the game are the Saga Chapters and Night card decks. The Sagas represent the tales that the heroes will tell as they progress on their journey to fame and fortune, whilst the Night cards are global events that can affect everyone in the Kingdom.

Suggestion de jeux :

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Les avis

7.75 
2 reviews
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Marche à l'ombre
6,00 
Harry Cover October 2, 2017

un petit jeu genre land crawling à la talisman/ runebound. Le coté un peurépétitif des parties et les réussites essentiellement basées sur le fait de piocher les cartes avec les bons mots clés ont eu raison...

Positive reviews

Marche à l'ombre
6,00 

un petit jeu genre land crawling à la talisman/ runebound. Le coté un peurépétitif des parties et les réussites essentiellement basées sur le fait de piocher...

L'aventure c'est l'aventure
9,50 

Les graphismes les plus beaux que vous n'ayez jamais vu dans un jeu mis aux services d'une mécanique solide avec de très bonnes idées originales.Un excellent...

Negative reviews

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